Hearthstone Quest Rogue Leading the New Meta Deck Trend (New Strategy Revealed: Unique Gameplay of Hearthstone Standard Quest Rogue)

Hearthstone Quest Rogue Leading the New Meta Deck Trend (New Strategy Revealed:

Hearthstone Quest Rogue Leading the New Meta Deck Trend (New Strategy Revealed: Unique Gameplay of Hearthstone Standard Quest Rogue) Quest Rogue is a very powerful deck in the standard mode of Hearthstone. Today, we will teach you how to use this Quest Rogue deck to climb the ladder.

Recommended Click: Introduction to Hearthstone Rogue Class Legendary Cards – What Orange Spells Does Rogue Have?

The idea of this deck is to gain board advantage in the early game by using spells, and in the late game, complete the quest with some minions to achieve victory. However, this deck is not strong in the current meta, so we do not recommend players to use it.

That’s the guide for Hearthstone Quest Rogue brought by the editor. Hope it can help you. Welcome to follow the mobile game website for more exciting content and information.

New Strategy Revealed: Unique Gameplay of Hearthstone Standard Quest Rogue

Hearthstone’s new expansion Whispers of the Old Gods has now been released, and for the Rogue class, the quest is their only choice. However, due to the weaknesses of the deck, it is difficult to make an impact in the standard mode. Let’s take a look at how to optimize the new Quest Rogue deck to maximize the advantage of the Rogue.

Card Choice:

In games, Quest Rogue usually needs a lot of card draw in order to complete the quest and clear the board in the early game. This Quest Rogue deck can fulfill this requirement perfectly.

In matchups against aggressive decks, the randomness of the quest often prevents all the quest cards from being drawn. In this case, the number of quest cards becomes very important because once a quest card is drawn, you will get a random minion card.

When a quest card is drawn, you will have a strange feeling as the mana cost of the drawn minion will increase by 5.

Deck Analysis:

This is a more casual Quest Rogue deck. The idea of this deck in games against aggressive decks is to complete the quest using the quest reward. First, the quest reward is a spell (excluding weapons) and it gains +1/+2 each turn, which means that as long as you complete the quest in one turn, you will get an additional weapon card. The mana cost of the quest reward is 1, so in the early game, try to maintain a certain number of quest cards and don’t draw all of them.

Secondly, the trigger condition of the quest is “You have a weapon in your hand”. If the card is in your deck, the quest will trigger twice, which means you only have one chance to trigger the quest. (For example, if you have two weapons, the quest will trigger twice, and then you only need to trigger the quest again to activate it once more). Therefore, in games against slower decks, the card draw ability of this deck will be even more excellent.

That’s the specific gameplay introduction for the new Quest Rogue deck. If you have better deck recommendations and gameplay tips, feel free to leave a comment and share with us!

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