Werewolf Kill King Magician, a new strategy and tactics that will brighten your eyes! (Magical combination of Werewolf Kill: Master the Werewolf King Magician and become the winner of the game!)

Werewolf Kill King Magician, a new strategy and tactics that will brighten your

Werewolf Kill King Magician, a new strategy and tactics that will brighten your eyes! (Magical combination of Werewolf Kill: Master the Werewolf King Magician and become the winner of the game!) Werewolf Kill King Magician, a new strategy and tactics that will brighten your eyes! Werewolf Kill is a very interesting gameplay and game where players need to play as either the good camp or the divine camp, and the game’s gameplay is similar to the strategies of the werewolves, so many novice players want to know how to play this game well. Today, the author brings you a mode of the werewolf called the “Hunter” mode for Werewolf Kill.

First, let me explain the werewolf lineup in the Hunter mode. After the hunter is voted out during the day, he enters the night and then chooses a player as his guardian. After this player is voted to death, if he is a good identity, the hunter can choose to take him away. If he is not a werewolf, he cannot be taken away with a knife. If it is the good camp, then you need to choose a player to take away during the night of the day, so that the werewolf camp can only win.

Then let me tell you a little trick. The hunter can self-detonate and repel a player at night, but they cannot self-detonate at night. The hunter protects himself alone, and then when the werewolves die, the hunter jumps out and knocks down a player, and then the hunter goes directly to poisoning. In the game of Werewolf Kill, the werewolves are generally in the good camp because the good camp tends to have seers, witches, etc.

In addition to the hunter, fool, and guard in the mobile game of Werewolf Kill, there are also some special werewolf players, such as the werewolf knight, witch, etc. These powerful cards also have their own unique skills. For example, the guard and witch can give shields to their werewolf teammates during the day and can save themselves. The guard can protect the good people and themselves, but if they are knifed by the werewolves, they will die, so the werewolves need to be careful.

There are many routines in the mobile game of Werewolf Kill. Everyone needs to use them flexibly in order to unleash their abilities!

Magical Combination of Werewolf Kill: Master the Werewolf King Magician and Become the Winner of the Game!

In the game of Werewolf Kill, many players want to have a good face to prove their identity, but werewolves are not willing to show weakness and are often exposed by other divine players. Today, I will introduce several methods to become the winner of the game:

Werewolf King Magician: Seer + Witch + Hunter + Guard

The seer’s skill is to select a werewolf to kill randomly after all the werewolves die. If the seer and witch are not voted out at the same time, the witch can choose to save the seer and let the werewolves win. If both sides have a witch or a guard, the guard can protect the witch from being knifed.

If the seer and witch are on the field at the same time, they can prove the werewolves’ identity during the day and the witch can save the poisoned person. At the same time, the seer can choose to self-report and inspect people. If the werewolf is the seer, they will self-report and inspect people. After the werewolf is taken away, they need to protect themselves at night. The guard can protect the guard at night during the day and can save people. If the guard is defeated, the werewolves can self-report and inspect people, and the guard protects themselves.

Werewolf King + Hunter + Guard + Guard = A Wave of Slaughter

The core of this lineup is the two lines of werewolves and guards. The werewolf players in the werewolf camp must be the werewolves. The guard in the werewolf camp can either self-detonate or dive strongly, making the hunter jump up to block bullets for teammates, and then the guard protects themselves (the guard can draw themselves), guarding the werewolves, and the hunter and guard protect the good people. If the guard is killed, they will self-declare, and the guard needs to protect themselves. After protecting, they should continue to fight against the werewolves.

The core of this deck is two werewolves pushing together, with wolves pushing each other. The werewolf king can control the speaking time of the werewolf team from the side, and let the hunters jump as werewolves. The werewolf camp can prove their identity during the day, and let the hunters prove their identity. The guard can make the werewolves prove their identity during the day. The guard can prove their identity at night, protect themselves, and let the werewolves declare themselves as werewolves. In Werewolf Kill, you can prove your identity during the day and the guard can protect the guard. If the guard is defeated, the werewolves can self-declare and the guard protects themselves.

Above are the combinations in “Werewolf Kill” that can turn you into a winner of the game!

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